Jetball is an online multiplayer video game & eSports experience like no other. Picture an epic game of soccer with Jetpacks. Inspired by the Tribes series, it features similar movement from the first Tribes game but if you have played any of them you should feel right at home.
Jetball is still in the very early stages of development. The core gameplay is working great however the artwork is still far from ready. Much of what you see is just a placeholder. Assets will be updated based on priority eventually giving the entire game a facelift.
As long as I have a pulse I will continue to work on, improve, expand and add more features. Soon I will be adding more team members to improve on the visual aspects. Near future goals include new builds, trickle in new players and more play testing. Mid future goals include Steam Early Release, Itch.io and other indie game publishers and build a player base. The long term goal is to team up or form a studio and build a spectacular eSports game experience.
To start, I just want to focus on the main Jetball game type so don't come in expecting to play CTF or LCTF in these early stages (plus Midair by Archetype Studios is already doing a great job of those). Will there be other game types? Yes, of course, keep away, team keep away, and many others will appear down the road as my time or potentially other resources become available.
Not yet but soon. Steam Store Page
Of course you can! I think running a server is half the fun once I get into a game. Create a shortcut to your JetballServer.exe and add this bold text to end of the Target afer a space (where lofty is the map) Lofty?MaxPlayers-20?listen -log
I want to answer this question by saying, any similarities to the Tribes 1 game physics is purely coincedental. I tweaked the settings to what I thought was best for Jetball and as it turns out the movement is very similar to Tribes 1. Jetball players are considered world (or universe) class athletes and as such can jump a lot. Bouncing off the ground is important to Jetball gameplay.
Yes! Jetball is actually extremely simple to play. It's just like most FPS games except you have a Jetpack and the ability to hold jump to maintain your speed (and even gain speed when going downhill). The only advantage Tribes players might have is a how to manage their jetting energy, but that comes quick enough anway. Also a solo practice mode is already avalaible so you can test out the physics before jumping right into a game.
No this is not just a TR2 remake, but yes there are similarities. Team Rabbit 2 had a flag and two teams trying to score it into each others goal, however, first they had to build a jackpot by playing keep away, shooting the flag into the goal cashed in the jackpot. TR2 was actually very difficult to learn some saying it had a higher learning curve than CTF. Jetball is much more simple and allows for new players to enjoy the game on day one.
Yes! Jetball and Rocket League share much of the same aspects when it comes to team work, setting up plays and scoring goals!
Yes! But the game rules state only the player holding the ball can be damaged (and vice-versa, if you are holding the ball you can damage your opponents). The weapons in Jetball are designed to effect play movement as well so look for ways to use them to propel yourself and your teammates to get that extra edge.
Jetball is a sport played in a distant future where mankind has ventured throughout the Milky Way galaxy. As it turns out, other worlds exist that are similar to Earth. Technologies have been shared and death is actually preventable (or reverseable you might say). So it may seem brutal to kill a player in a sport, but that player can be safely respawned in just a matter of seconds and get right back into the game. Also even though some species have much more advanced weapons and flying abilities, jetpacks, player weight and weapons must be tuned to very specific settings so that no player ever has an advantage. Cosmetics on the other hand are more than welcome!
Yes, yes and yes. There is already a quick vchat system, so you can call for the ball and quickly waypoint yourself. Yes to beacons although we've evolved them into performing a beacon jump or springboard action. And finally, yes, there is a working targeting laser, please use responsibly, do not point directly into your eye!
I actually tried that and it did not work out. You may or may not remember Tribes:Vengeance. I spent quite a few months working on Jetball as a mod for Tribes:V. As you may already know, the game was never supported, the number of players was low and I eventually made a choice to abandon my efforts.
YES!!! I came from playing old school games like Quake, Tribes, Unreal Tournament and Doom. I found that these games lived on through the user created content for the game. New games don't seem to offer this (or at least the ones that would be suited for Jetball). I want to recreate that freedom with Jetball, I want to see players create new game types, new maps and new experiences.
At the very minimum you will need a decent gaming video card and modern x64 processor. Currently I am maxing out all the settings on my GeForce GTX 1060 3GB and I7 processor. My much, much older test machine has a GeForce GTX 560 TI and runs the game great using a mix of medium and high settings. Unreal Engine scales down quite a bit and I have already added support to scale the graphics from the in game menu.
To this day I have never experienced either of those (nor has anyone reported one).